Some wall materials and blending maps I've made during the production of the Dishonored 2.
I didn't work on the modular models of the architecture. I made The tiling materials and the blending maps
The buildings use 3 plaster textures. Some colors are obtained by multiplying a color constant.
Clean plaster
Variation plaster
Dirty plaster
Sculpts and colors were inspired by Piotr Jabłoński illustrations
using color constants in the materials for variations
adding decals
leak decals
destroyed parts decals
blends + cracks decals
materials work
Models made by another artist. I just did the materials of the White tower